BIS fnc nearestPoint: Difference between revisions
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|r1= [[Position]] - the line point that is closest to ''point'' | |r1= [[Position]] - the line point that is closest to ''point'' | ||
|x1= <code>[[private]] _idealLocation = | |x1= <code>[[private]] _idealLocation = [getMarkerPos "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code> | ||
|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]] | |seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPosition]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]] | ||
}} | }} |
Revision as of 12:09, 13 July 2022
Description
Syntax
- Syntax:
- [start, end, point, is2D] call BIS_fnc_nearestPoint
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Position - the line point that is closest to point
Examples
- Example 1:
private _idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjects nearestObject nearestObjects BIS_fnc_nearestPosition BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted
Notes
-
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