allDeadMen: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
(formatted note) |
||
Line 25: | Line 25: | ||
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | ||
Use the configfile "side" instead:< | Use the configfile "side" instead: | ||
<sqf>[] spawn | |||
{ | |||
</ | while {true} do | ||
{ | |||
sleep 0.1; | |||
_westScore = | |||
{ | |||
getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0 | |||
} count allDeadMen; | |||
hintSilent format ["East killed: %1",_westScore]; | |||
}; | |||
};</sqf> |
Revision as of 19:07, 2 September 2022
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead: