allDeadMen: Difference between revisions
Jump to navigation
Jump to search
(formatted note) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 8: | Line 8: | ||
|descr= Return a list of dead units including agents. Dead unit might be inside vehicle. | |descr= Return a list of dead units including agents. Dead unit might be inside vehicle. | ||
|s1= | |s1= [[allDeadMen]] | ||
|r1= [[Array]] | |r1= [[Array]] | ||
Line 17: | Line 17: | ||
}} | }} | ||
{{Note | |||
|user= Pierre MGI | |||
|timestamp= 20151015040800 | |||
|text= As dead men are civilian side, don't try to count them with <sqf inline>{ side _x isEqualTo EAST } count allDeadMen;</sqf> result will always be 0.<br> | |||
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | |||
Use the configfile "side" instead: | Use the configfile "side" instead: | ||
<sqf> | <sqf> | ||
0 spawn | |||
{ | { | ||
while { true } do | |||
{ | |||
sleep 0.1; | |||
_westScore = | |||
{ | |||
getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0 | |||
} count allDeadMen; | |||
hintSilent format ["East killed: %1", _westScore]; | |||
}; | |||
};</sqf> | }; | ||
</sqf> | |||
}} |
Revision as of 19:48, 8 March 2024
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note