vectorAdd: Difference between revisions

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|x2= <sqf>[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]</sqf>
|x2= <sqf>[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]</sqf>


|x3= <sqf>[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]</sqf>
|x3= <sqf>[0, 0] vectorAdd [1, -2]; // returns [1, -2]</sqf>


|x4= <sqf>[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]</sqf>
|x4= <sqf>[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]</sqf>

Latest revision as of 16:56, 13 December 2024

Hover & click on the images for description

Description

Description:
Adds two arrays of numbers. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array of Numbers of any size
vector2: Array of Numbers of any size
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]
Example 3:
[0, 0] vectorAdd [1, -2]; // returns [1, -2]
Example 4:
[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]
Example 5:
[1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] [1, 2, 3] vectorAdd [1, 2]; // [2, 4, 3] [1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] [1, 2] vectorAdd [1, 2]; // [2, 4]

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Nov 02, 2023 - 17:40 (UTC)
// between 2.00 and 2.14: [1, 2] vectorAdd [1, 2]; // [2, 4, 0]