setMarkerColor: Difference between revisions
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|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= color: [[String]] | |p2= color: [[String]] - ''CfgMarkerColors'' class name. Since {{GVI|arma3|2.20}} it is possible to define the marker color in the following formats: | ||
* "#(r,g,b)" | |||
* "#(r,g,b,a)" | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | |x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | ||
|x2= <sqf>"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color (since Arma 3 v2.20)</sqf> | |||
|seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | |seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | ||
}} | }} |
Revision as of 20:34, 28 October 2024
Description
- Description:
- Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: Arma 3: CfgMarkerColors
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor color
- Parameters:
- markerName: String
- color: String - CfgMarkerColors class name. Since 2.20 it is possible to define the marker color in the following formats:
- "#(r,g,b)"
- "#(r,g,b,a)"
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color (since Arma 3 v2.20)
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect