createTrigger: Difference between revisions
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| [[Object]] <nowiki>=</nowiki> '''createTrigger''' [type, | | [[Object]] <nowiki>=</nowiki> '''createTrigger''' ["type", [[Position]]] |= Syntax | ||
|p1= type: [[String]] |= Parameter 1 | |p1= type: [[String]] |= Parameter 1 | ||
|p2= | |p2= [[Position]] |= Parameter 2 | ||
| [[Object]] |= Return value | | [[Object]] |= Return value | ||
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|x1= <code> | |x1= <code>_trg<nowiki>=</nowiki>createTrigger["EmptyDetector",getPos player]; | ||
_trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1 | |||
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Revision as of 08:12, 27 August 2007
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createTrigger ["type", Position]
- Parameters:
- type: String
- Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerType
Notes
-
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