vectorDistanceSqr: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
m (Some wiki formatting)
 
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|s1= vector1 [[vectorDistanceSqr]] vector2
|s1= vector1 [[vectorDistanceSqr]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p1= vector1: [[Array]] - vector 3D or 2D ({{GVI|arma3|2.00|size= 0.75}} z coordinate is defaulted to 0)


|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p2= vector2: [[Array]] - vector 3D or 2D ({{GVI|arma3|2.00|size= 0.75}} z coordinate is defaulted to 0)


|r1= [[Number]]
|r1= [[Number]]
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}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140628085000
<dd class="notedate">Posted on 28 Jun, 2014</dd>
|text= Algorithm:
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
<sqf>
<sqf>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
vector1 = [x1,y1,z1];
Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
vector2 = [x2,y2,z2];
result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
</sqf>
</sqf>
</dl>
|game= arma3
|version= 1.22
}}

Latest revision as of 19:14, 16 December 2024

Hover & click on the images for description

Description

Description:
Squared distance between two 3D vectors.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDistanceSqr vector2
Parameters:
vector1: Array - vector 3D or 2D (Arma 3 logo black.png2.00 z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (Arma 3 logo black.png2.00 z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distanceSqr vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 08:50 (UTC)

Algorithm:

vector1 = [x1,y1,z1]; vector2 = [x2,y2,z2]; result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;