deleteVehicle: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) (example) |
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|x1= < | |x1= <code>[[deleteVehicle]] _house1;</code> |= Example 1 | ||
|x2= <code>{ | |||
_x [[action]] ["Eject", car]; | |||
} [[forEach]] [[crew]] car; | |||
[[deleteVehicle]] car;</code> |= Example 1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:59, 30 July 2014
Description
- Description:
- Deletes an object.
Only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units cannot be removed.
Deleting a vehicle, which is still being accessed by a running script, can result in a CTD. - Multiplayer:
- A deleted player unit will stay visible until that player has disconnected.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
deleteVehicle _house1;
- Example 2:
{ _x action ["Eject", car]; } forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation