CfgMissions: Difference between revisions
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== Classes == | == Classes == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Introduced in | ||
! Param name | ! Param name | ||
! class="unsortable"| Description | ! class="unsortable"| Description | ||
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{{Table Config Item|arma}} | {{Table Config Item|arma}} | ||
==== Campaigns ==== | ==== Campaigns ==== | ||
|Campaign | |Regular campaigns. For information on how to configure the campaigns themselves, please see [[Campaign_Description.ext|the Campaign Description.ext page]]. | ||
<code>class Campaigns | <code>class Campaigns | ||
{ | { | ||
class | class Bootcamp | ||
{ | { | ||
directory = " | directory = "A3\Missions_F_Bootcamp\Campaign"; | ||
filterGroup = 3; {{codecomment|//Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.}} | |||
{{codecomment|//include the campaign description.ext to make it's content re-usable outside of the campaign}} | |||
#include "\A3\Missions_F_Bootcamp\Campaign\description.ext" | |||
}; | |||
};</code> | |||
<!-----------------------------------------------------------> | |||
{{Table Config Item|arma3}} | |||
==== Episodic Campaigns ==== | |||
| | |||
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign.<br> | |||
Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign.<br> | |||
For information on how to configure the campaigns themselves, please see [[Campaign_Description.ext|the Campaign Description.ext page]]. | |||
<code>class Campaigns | |||
{ | |||
class RootCampaign | |||
{ | |||
{{codecomment|// Each of these definitions are applied to the root campaign}} | |||
briefingname = $STR_A3_CampaignName; | |||
overviewText = $STR_A3_CampaignOverview; | |||
author = $STR_A3_Bohemia_Interactive; | |||
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | |||
{{codecomment|// Classes of episodes included}} | |||
campaigns[] = {StageA, StageB, StageC}; | |||
class StageA | |||
{ | |||
directory = "A3\Missions_F_EPA\Campaign"; | |||
{{codecomment|//include the campaign description.ext to make it's content re-usable outside of the campaign}} | |||
#include "\A3\Missions_F_EPA\Campaign\description.ext" | |||
}; | |||
class StageB | |||
{ | |||
directory = "A3\Missions_F_EPA\CampaignDummy"; | |||
}; | |||
class StageC | |||
{ | |||
directory = "A3\Missions_F_EPA\CampaignDummy2"; | |||
}; | |||
}; | }; | ||
};</code> | };</code> | ||
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* [[Arma 2]]: Scenarios | * [[Arma 2]]: Scenarios | ||
* [[Take On Helicopters]]: Challenges | * [[Take On Helicopters]]: Challenges | ||
* [[Arma 3]]: Scenarios | |||
<code>class Missions | <code>class Missions | ||
{ | { | ||
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[[Category: ArmA 2: Editing]] | [[Category: ArmA 2: Editing]] | ||
[[Category: Take On Helicopters: Editing]] | [[Category: Take On Helicopters: Editing]] | ||
[[Category: Arma 3: Editing]] |
Revision as of 08:54, 4 September 2014
CfgMissions contains list of all playable content available for players in ingame menus. It's core of missions exported in Addon Format.
Classes
Introduced in | Param name | Description
Campaigns |
Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
Episodic Campaigns |
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign. Missions |
Singleplayer missions. Menu name can vary in different projects:
You can also group your missions into subfolders
Tutorial |
Tutorial scenarios. Structure same as Missions.
TimeTrials |
Time Trial scenarios. Structure same as Missions.
MPMissions |
Multiplayer missions.
Templates |
Singleplayer templates. Accessable through <My Missions> in SP missions list.
class Templates { class ST_BasicEast { directory = "ca\missions\Templates\Basic.East"; }; }; MPTemplates |
Multiplayer templates. Accessable through <My Missions> in MP missions list.
Procedural |
Procedural missions. Exclusive for Armory. |
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Params
Following params works for all mission/campaign classes placed in parent classes listed above.
Intro- duced in | Param name | Type | Description | Compatibility
directory |
String |
briefingName |
String | Mission name overriding name set in Intel menu. | Not in Campaigns
overviewText |
String | Custom overview description | Not in MPMissions and MPTemplates
overviewPicture |
String | Path to custom overview picture | Not in MPMissions and MPTemplates
author |
String | Content Authorship signature | Not in MPMissions and MPTemplates |
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You can also put any Description.ext param in mission class.
Examples
Arma 2: Operation Arrowhead Missions |
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For simplicity, every parent class contains only one mission example |
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Arma 2: Private Military Company Missions |
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