vectorMagnitudeSqr: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Algorithm & note)
(see also)
Line 21: Line 21:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]] |= See also
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |= See also


}}
}}

Revision as of 23:08, 6 July 2014

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Groups:
Uncategorised

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; //25

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2) It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.

Bottom Section