vectorDiff: Difference between revisions
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| Subtracts one 3D vector from another. (vector1 - vector2) |= | | Subtracts one 3D vector from another. (vector1 - vector2) |DESCRIPTION= | ||
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| vector1 '''vectorDiff''' vector2 |= | | vector1 '''vectorDiff''' vector2 |SYNTAX= | ||
|p1= vector1: [[Array]] |= | |p1= vector1: [[Array]] |PARAMETER1= | ||
|p2= vector2: [[Array]] |= | |p2= vector2: [[Array]] |PARAMETER2= | ||
| [[Array]] |= | | [[Array]] |RETURNVALUE= | ||
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|x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code> |= | |x1= <code>[[hint]] [[str]] ([[velocity]] car [[vectorDiff]] [[velocity]] bike);</code> |EXAMPLE1= | ||
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| [[vectorAdd]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |= | | [[vectorAdd]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO= | ||
}} | }} |
Revision as of 14:51, 7 April 2019
Description
- Description:
- Subtracts one 3D vector from another. (vector1 - vector2)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint str (velocity car vectorDiff velocity bike);
Additional Information
- See also:
- vectorAddvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 – x2,y1 – y2,z1 – z2;]
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.