setVehicleAmmo: Difference between revisions
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Killzone Kid (talk | contribs) (format, see also) |
Killzone Kid (talk | contribs) (locality) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= local |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
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Revision as of 20:03, 26 September 2014
Description
- Description:
- Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setVehicleAmmo value
- Parameters:
- vehicleName: Object
- value: Number - 0: empty, 1: full
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmo 0;
- Example 2:
_vehicle setVehicleAmmo 1;
Additional Information
- See also:
- setVehicleAmmoDefammosetAmmosetAmmoCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
- Bon_Inf*
- A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
- kju
-
- If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
- You need to execute where the unit is local.
- You need to execute on the effectiveCommander of a vehicle.
- Galzohar
-
- In ArmA 3, using this command seems correctly rearm the vehicle and its turrets in all situations (tested with beta 0.72).
- Killzone_Kid
-
- In ArmA 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. For example if player has 8 magazines, player setVehicleAmmo 0.5; will leave unit with 4 mags. Executing player setVehicleAmmo 0.5; again will leave unit with 2 mags. player setVehicleAmmo 0.5; again -> 1 mag. player setVehicleAmmo 0; will remove all mags. If player had 10 mags with 30 bullets in each, player setVehicleAmmo 0.01; will leave player with loaded mag with 3 bullets in it (300 x 0.01 = 3)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters