ctrlClassName: Difference between revisions
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m (1.29>>1.26 http://dev.arma3.com/post/spotrep-00030) |
Killzone Kid (talk | contribs) (see also) |
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| Returns the class name of a control as it defined in config.|= Description | | Returns the class name of a control as it defined in config. If you need config class of a game created display, it is stored on display itself: | ||
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""];</code> |= Description | |||
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| [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] |= SEEALSO | | [[ctrlIDC]], [[ctrlIDD]], [[ctrlType]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 13:40, 14 August 2017
Description
- Description:
- Returns the class name of a control as it defined in config. If you need config class of a game created display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""];
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_ctrls = ""; for "_i" from -1 to 10000 do { with uiNamespace do { _ctrl = findDisplay 46 displayCtrl _i; if (!isNull _ctrl) then { _ctrls = _ctrls + format ["IDC: %1, Class Name: %2\n", _i, ctrlClassName _ctrl]; }; }; }; hint _ctrls;
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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