assignedVehicleRole: Difference between revisions

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| [[addVehicle]], [[assignedVehicle]], [[unassignVehicle]], [[weaponsTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[assignAsTurret]] |= See also
| [[addVehicle]], [[assignedVehicle]], [[unassignVehicle]], [[weaponsTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[assignAsTurret]], [[crew]], [[fullCrew]] |= See also


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Revision as of 18:35, 2 December 2016

-wrong parameter ("Arma") defined!-1.05
Hover & click on the images for description

Description

Description:
Return the role a unit is assigned to within its assigned vehicle. The array which is returned contains:
  • [] - Not assigned to any vehicle
  • ["Driver"] - Assigned as driver
  • ["Cargo"] (or ["Cargo", [turret path]] since Arma 3 1.31.127272) - Assigned as cargo
  • ["Turret", [turret path]] - Assigned to a turret
If no vehicle role is assigned, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
Array = assignedVehicleRole unitName
Parameters:
unitName: Object
Return Value:
Array

Examples

Example 1:
_RoleArray = assignedVehicleRole player;
Example 2:
Get weapons available to player at player occupied turret:_weaponsTurret = vehicle player weaponsTurret (assignedVehicleRole player select 1);

Additional Information

See also:
addVehicleassignedVehicleunassignVehicleweaponsTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerassignAsTurretcrewfullCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 31, 2013
Killzone_Kid
When unit with unassigned vehicle role enters a vehicle, it gets assigned vehicle role automatically. The unit then will hold on to its assigned role after exiting the vehicle.

To add, when player is in the group of AIs and is not the leader, assignedVehicleRole of the player could be unpredictable and absolutely not related to the position player occupies. In short, forget about this command, it is unreliable and has been broken too many times in the past.

Bottom Section

Posted on November 15, 2014 - 23:31 (UTC)
Tajin
In multiplayer (tested in v1.34), this only works reliably on the server.

Behaviour is as follows:
On a client, the command will return empty arrays for every unit that is not local.
On the server, the command correctly returns the position, regardless of the units locality.