createUnit array: Difference between revisions
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| Creates a unit (person) of the given type (type is a name of a subclass of [[CfgVehicles]]) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. | | Creates a unit (person) of the given type (type is a name of a subclass of [[CfgVehicles]]) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: | ||
* "NONE" | |||
Special properties can be: "NONE" | * "FORM" | ||
* "CAN_COLLIDE" | |||
* "CARGO" |= Description | |||
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Revision as of 00:27, 10 May 2015
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be:
- "NONE"
- "FORM"
- "CAN_COLLIDE"
- "CARGO"
- Groups:
- Uncategorised
Syntax
- Syntax:
- group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- type: String
- position: Position, Position2D or Object
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
- Example 1:
_unit = group player createUnit ["SoldierWB", Position player, [], 0, "FORM"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 December 2006
- Sbsmac
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ; _grp = createGroup west; unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;
However, some commands such as setUnitPos only work if run before the join. - Posted on 11 March 2011
- kju
- Comment above about 'an additional join required' is no longer true for Operation Arrowhead.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation