setCombatMode: Difference between revisions
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Waffle SS. (talk | contribs) m (global effect/args) |
Waffle SS. (talk | contribs) (local args) |
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| ofp |= Game name | | ofp |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= | |arg= local|= Arguments in MP | ||
|eff= global|= Effects in MP | |eff= global|= Effects in MP | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 20:31, 10 July 2015
Description
- Description:
- Set group combat mode (engagement rules). Mode may be one of:
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE"
Additional Information
- See also:
- combat mode descriptionAI Combat ModescombatModebehavioursetBehaviourskillsetSkill arrayCfgAISkill
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters