setHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "Category:Scripting Commands {{Command|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1...") |
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|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | |p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | ||
|p2=[hitPointIndex, damage] - [[Array]] |= Parameter 2 | |p2=[hitPointIndex, damage]: - [[Array]] |= Parameter 2 | ||
|p3= hitPointIndex: [[Number]] - index of the Hit Point|= Parameter 3 | |p3= hitPointIndex: [[Number]] - index of the Hit Point|= Parameter 3 | ||
|p4= damage: [[Number]] - level of damage |= Parameter 4 | |p4= damage: [[Number]] - level of damage |= Parameter 4 |
Revision as of 16:01, 11 August 2015
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its index).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitIndex [hitPointIndex, damage]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPointIndex, damage]: - Array
- hitPointIndex: Number - index of the Hit Point
- damage: Number - level of damage
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | SETHITINDEX]][[ Category: arma3dev: Scripting Commands | SETHITINDEX]]