setHitIndex: Difference between revisions

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(Created page with "Category:Scripting Commands {{Command|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1...")
 
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|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
|p2=[hitPointIndex, damage] - [[Array]] |= Parameter 2
|p2=[hitPointIndex, damage]: - [[Array]] |= Parameter 2
|p3= hitPointIndex: [[Number]] - index of the Hit Point|= Parameter 3
|p3= hitPointIndex: [[Number]] - index of the Hit Point|= Parameter 3
|p4= damage: [[Number]] - level of damage |= Parameter 4
|p4= damage: [[Number]] - level of damage |= Parameter 4

Revision as of 16:01, 11 August 2015


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.49|1.49]]
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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its index).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitIndex [hitPointIndex, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPointIndex, damage]: - Array
hitPointIndex: Number - index of the Hit Point
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | SETHITINDEX]][[ Category: arma3dev: Scripting Commands | SETHITINDEX]]

Notes

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