getHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (see also) |
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| Return current level of damage for a specific Hit Point (specified by its hit part index). | | Return current level of damage for a specific Hit Point (specified by its hit part index). ll hit points can be obtain with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= Description | * 1: full damage |= Description |
Revision as of 16:32, 11 August 2015
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). ll hit points can be obtain with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | GETHITINDEX]][[ Category: arma3dev: Scripting Commands | GETHITINDEX]]