BIS fnc exportEditorPreviews: Difference between revisions
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| < | | Export screeenshots of objects for [[Eden Editor]] and Community Wiki to {{Inline code|<Arma 3 Profile>\Screenshots\EditorPreviews}} directory.<br /> | ||
See [[:Category:Arma_3:_Assets|Arma 3 assets]]. |= Description | |||
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| [duration, type, sides, mods, addons] spawn [[BIS_fnc_exportEditorPreviews]] |= Syntax | |||
|p1= duration: [[Number]] - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured |= Parameter 1 | |||
|p2= type: [[String]] - (Optional, default "all") can be one of: | |||
* "vehicles" - only characters and vehicles will be used | |||
* | * "props" - only props will be used | ||
* "all" - all objects will be used |= Parameter 2 | |||
|p3= sides: [[Array]] of [[Side|Sides]] - (optional, default all sides) list of sides. Only objects of these sides will be used |= Parameter 3 | |||
|p4= mods: [[String]] - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used |= Parameter 4 | |||
| | |p5= addons: [[String]] - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used|= Parameter 5 | ||
| | |exec= spawn |= Execution | ||
| |= Return value | | [[Nothing]] |= Return value | ||
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|x1= All objects | |x1= <code>{{codecomment|// All objects}} | ||
[] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 1 | |||
|x2= All characters and vehicles. Capturing delay will be 0.5 seconds | |x2= <code>{{codecomment|// All characters and vehicles. Capturing delay will be 0.5 seconds}} | ||
[0.5, "vehicles"] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 2 | |||
|x3= BLUFOR characters and vehicles | |x3= <code>{{codecomment|// BLUFOR characters and vehicles}} | ||
< | <nowiki>[</nowiki>[[nil]], "vehicles", <nowiki>[</nowiki>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 3 | ||
|x4= Props in Karts DLC | |x4= <code>{{codecomment|// Props in Karts DLC}} | ||
< | <nowiki>[</nowiki>[[nil]], "props", [], ["kart"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 4 | ||
|x5= All objects in specified addons | |x5= <code>{{codecomment|// All objects in specified addons}} | ||
< | <nowiki>[</nowiki>[[nil]], "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 5 | ||
|x6= BLUFOR characters and vehicles in Marksmen DLC | |x6= <code>{{codecomment|// BLUFOR characters and vehicles in Marksmen DLC}} | ||
< | <nowiki>[</nowiki>[[nil]], "vehicles", <nowiki>[</nowiki>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |= Example 6 | ||
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[[Category:Functions|{{uc:exportEditorPreviews}}]] | [[Category:Functions|{{uc:exportEditorPreviews}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:exportEditorPreviews}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:exportEditorPreviews}}]] | ||
Revision as of 16:47, 25 April 2018
Description
- Description:
- Export screeenshots of objects for Eden Editor and Community Wiki to
<Arma 3 Profile>\Screenshots\EditorPreviews
directory.
See Arma 3 assets. - Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [duration, type, sides, mods, addons] spawn BIS_fnc_exportEditorPreviews
- Parameters:
- duration: Number - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
- type: String - (Optional, default "all") can be one of:
- "vehicles" - only characters and vehicles will be used
- "props" - only props will be used
- "all" - all objects will be used
- sides: Array of Sides - (optional, default all sides) list of sides. Only objects of these sides will be used
- mods: String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
- addons: String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
- Return Value:
- Nothing
Examples
- Example 1:
// All objects [] spawn BIS_fnc_exportEditorPreviews;
- Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
- Example 3:
// BLUFOR characters and vehicles [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
- Example 4:
// Props in Karts DLC [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
- Example 5:
// All objects in specified addons [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
- Example 6:
// BLUFOR characters and vehicles in Marksmen DLC [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;
Additional Information
- See also:
- screenshotConfiguring Asset Previews
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note