isManualFire: Difference between revisions
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
<dd class="note"> | |||
Manual fire means the [[effectiveCommander]] of the vehicle controls firing and target lock (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons. | |||
</dd> | |||
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Revision as of 06:35, 5 February 2017
Description
- Description:
- Returns true if manual fire is on. Always returns false for a soldier.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRevolution
- Manual fire means the effectiveCommander of the vehicle controls firing and target lock (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List