ctrlClassName: Difference between revisions

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| Returns the class name of a [[Control]] as it defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
| Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""];</code> |= Description
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""];</code> |= Description
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Revision as of 13:46, 14 August 2017

Hover & click on the images for description

Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself: _className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""];
Groups:
Uncategorised

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46:_ctrls = ""; for "_i" from -1 to 10000 do { with uiNamespace do { _ctrl = findDisplay 46 displayCtrl _i; if (!isNull _ctrl) then { _ctrls = _ctrls + format ["IDC: %1, Class Name: %2\n", _i, ctrlClassName _ctrl]; }; }; }; hint _ctrls;

Additional Information

See also:
ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

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Notes

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