missionStart: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Remove dead external link)
m (version update 1.8 → 1.80)
Line 1: Line 1:
[[Category:Scripting Commands|MISSIONSTART]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.96|MISSIONSTART]]
[[Category:Scripting Commands ArmA|MISSIONSTART]]
[[Category:Command_Group:_Mission_Information|MISSIONSTART]]
 
{{Command|= Comments
____________________________________________________________________________________________
____________________________________________________________________________________________


| ofpr |= Game name
| ofpr |Game name=


|1.8|= Game version
|1.80|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 16: Line 11:
'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0]
'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0]
<br><br>
<br><br>
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when [[time]] > 0.|= Description
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when [[time]] > 0. |Description=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''missionStart''' |= Syntax
| [[missionStart]] |Syntax=


|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |= Example 1
|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |Example 1=


|x2= Set real date: <code>//postInit = 1;
|x2= Set real date: <code>//postInit = 1;
Line 27: Line 22:
[[waitUntil]] {[[time]] > 0};
[[waitUntil]] {[[time]] > 0};
[[setDate]] ([[missionStart]] [[select]] [0,5]);
[[setDate]] ([[missionStart]] [[select]] [0,5]);
};</code> |= Example 2
};</code> |Example 2=


| [[Array]] - real local date and time (similar to [[date]] format but with seconds)|= Return value
| [[Array]] - real local date and time (similar to [[date]] format but with seconds)|Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[date]], [[time]], [[daytime]], [[serverTime]], [[setDate]] |= See also
| [[date]], [[time]], [[daytime]], [[serverTime]], [[setDate]] |See also=
 
}}
}}


Line 39: Line 33:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dl class="command_description">
<dd class="notedate">Posted on September 25, 2014 - 08:10 (UTC)
<dt class="note">[[User:Kenoxite|Kenoxite]]
<dd class="note">
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player-hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
<dd class="notedate">Posted on December 30, 2014 - 18:15 (UTC)
<dt class="note">[[User:Killzone Kid|Killzone Kid]]
<dd class="note">
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since '''Arma 3 v1.49''' the dedicated server also returns correct mission start date.


<!-- Note Section END -->
<!-- Note Section END -->
Line 44: Line 49:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 25, 2014 - 08:10 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dd class="note">
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player‐hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 30, 2014 - 18:15 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on August 27, 2015 - 10:02 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dd class="note">
ArmA 3 1.50: This command now returns the correct values on dedicated server.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 09:00, 1 June 2018

Hover & click on the images for description

Description

Description:
Returns date and time when mission started in format [year, month, day, hour, minute, second]. Works only in multiplayer, in singleplayer all values are equal to zero → [0,0,0,0,0,0]

NOTE: Because missionStart contains the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Groups:
Uncategorised

Syntax

Syntax:
missionStart
Return Value:
Array - real local date and time (similar to date format but with seconds)

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
datetimedaytimeserverTimesetDate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 25, 2014 - 08:10 (UTC)
Kenoxite
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player-hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
Posted on December 30, 2014 - 18:15 (UTC)
Killzone Kid
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.

Bottom Section