commandArtilleryFire: Difference between revisions
Jump to navigation
Jump to search
Austin medic (talk | contribs) No edit summary |
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
||
Line 42: | Line 42: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category: | |||
[[Category: | [[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Arma 3: Scripting Commands]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:01, 3 December 2018
Description
- Description:
- Orders a unit to reload defined magazine commence fire burst on the given position (via the radio).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit commandArtilleryFire [position, type, rounds]
- Parameters:
- unit: Object
- [position, type, rounds]: Array
- position: Position
- type (case sensitive): String
- rounds: Number
- Return Value:
- Nothing
Examples
- Example 1:
mortar1 commandArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3];
Additional Information
- See also:
- getArtilleryAmmogetArtilleryETAenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtilleryfiredoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note