getHit: Difference between revisions
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| vehicle '''getHit''' selection |= Syntax | | vehicle '''getHit''' selection |= Syntax | ||
|p1= vehicle : [[Object]] - vehicle to be queried |= | |p1= vehicle : [[Object]] - vehicle to be queried |PARAMETER1= | ||
|p2= selection: [[String]] - selection part name |= | |p2= selection: [[String]] - selection part name |PARAMETER2= | ||
| [[Number]] or [[Nothing]] when invalid input is given|= | | [[Number]] or [[Nothing]] when invalid input is given|RETURNVALUE= | ||
|x1= <code>[[player]] [[getHit]] "head";</code> |= | |x1= <code>[[player]] [[getHit]] "head";</code> |EXAMPLE1= | ||
|x2= <code>_car [[getHit]] "motor";</code> |= | |x2= <code>_car [[getHit]] "motor";</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]]|= | | [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]]|SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Returns selection damage. Same as getHitPointDamage only argument is selection part instead of hit point. Note: Some part names are in Czech; see translation table.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHit selection
- Parameters:
- vehicle : Object - vehicle to be queried
- selection: String - selection part name
- Return Value:
- Number or Nothing when invalid input is given
Examples
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 11, 2018 - 19:39 (UTC)
- HazJ
- This command is now available in ArmA 2. As of 1.64 EOL patch.