getHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (better wording) |
m (template:command argument fix) |
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| Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | | Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= | * 1: full damage |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''getHitIndex''' hitPartIndex|= | | vehicle '''getHitIndex''' hitPartIndex|SYNTAX= | ||
|p1= vehicle : [[Object]] - vehicle to be queried |= | |p1= vehicle : [[Object]] - vehicle to be queried |PARAMETER1= | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER2= | ||
| [[Number]] or [[Nothing]] when invalid input is given |= | | [[Number]] or [[Nothing]] when invalid input is given |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> |= | |x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code> |= | ||
| [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= | | [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO= | ||
}} | }} |
Revision as of 14:40, 7 April 2019
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number or Nothing when invalid input is given
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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