getPos: Difference between revisions
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Silentspike (talk | contribs) (PositionAGLS adequately describes this) |
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| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br> | | Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br> | ||
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|= | Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''getPos''' object |= | | '''getPos''' object |SYNTAX= | ||
|p1 = object: [[Object]] or [[Location]]|= | |p1 = object: [[Object]] or [[Location]]|= | ||
| [[Array]] - format [[PositionAGLS]] |= | | [[Array]] - format [[PositionAGLS]] |RETURNVALUE= | ||
| s2= origin '''getPos''' [distance, heading] (''Since Arma 3 v1.55.133361'') |= | | s2= origin '''getPos''' [distance, heading] (''Since Arma 3 v1.55.133361'') |SYNTAX= | ||
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|= | |p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|= | ||
|p22 = [distance, heading]: [[Array]]|= | |p22 = [distance, heading]: [[Array]]|= | ||
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|p24 = heading: [[Number]] - in which compass direction |= | |p24 = heading: [[Number]] - in which compass direction |= | ||
| r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= | | r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1= | ||
|x2 = [[getPos]] vs. other methods (over sea) | |x2 = [[getPos]] vs. other methods (over sea) | ||
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[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | [[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | ||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | [[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | ||
[[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |= | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2= | ||
|x3 = [[getPos]] vs. other methods (over land) | |x3 = [[getPos]] vs. other methods (over land) | ||
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[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | [[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | ||
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
[[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |= | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3= | ||
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |= | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |EXAMPLE4= | ||
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |SEEALSO= | ||
}} | }} |
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns the object position in format PositionAGLS. Z value is height over the surface underneath.
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of BIS_fnc_relPos - Groups:
- Uncategorised
Syntax
- Syntax:
- getPos object
- Parameters:
- object: Object or Location
- Return Value:
- Array - format PositionAGLS
Alternative Syntax
- Syntax:
- origin getPos [distance, heading] (Since Arma 3 v1.55.133361)
- Parameters:
- origin: Object, Position2D or Position3D
- [distance, heading]: Array
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100,45];
Additional Information
- See also:
- getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters