vectorDistanceSqr: Difference between revisions
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| Squared distance between two 3D vectors. |= | | Squared distance between two 3D vectors. |DESCRIPTION= | ||
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| vector1 '''vectorDistanceSqr''' vector2 |= | | vector1 '''vectorDistanceSqr''' vector2 |SYNTAX= | ||
|p1= vector1: [[Array]] |= | |p1= vector1: [[Array]] |PARAMETER1= | ||
|p2= vector2: [[Array]] |= | |p2= vector2: [[Array]] |PARAMETER2= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
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|x1= <code>_distSqr = [[getPos]] [[player]] [[vectorDistanceSqr]] [0,0,2];</code> |= | |x1= <code>_distSqr = [[getPos]] [[player]] [[vectorDistanceSqr]] [0,0,2];</code> |EXAMPLE1= | ||
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distanceSqr]], [[vectorNormalized]], [[vectorFromTo]] |= | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distanceSqr]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO= | ||
}} | }} |
Revision as of 14:51, 7 April 2019
Description
- Description:
- Squared distance between two 3D vectors.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vector1 vectorDistanceSqr vector2
- Parameters:
- vector1: Array
- vector2: Array
- Return Value:
- Number
Examples
- Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistanceSqrvectorNormalizedvectorFromTo
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;