vectorDistanceSqr: Difference between revisions

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| Squared distance between two 3D vectors. |= Description
| Squared distance between two 3D vectors. |DESCRIPTION=
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| vector1 '''vectorDistanceSqr''' vector2 |= Syntax
| vector1 '''vectorDistanceSqr''' vector2 |SYNTAX=


|p1= vector1: [[Array]] |= Parameter 1
|p1= vector1: [[Array]] |PARAMETER1=


|p2= vector2: [[Array]] |= Parameter 2
|p2= vector2: [[Array]] |PARAMETER2=


| [[Number]] |= Return value
| [[Number]] |RETURNVALUE=
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|x1= <code>_distSqr = [[getPos]] [[player]] [[vectorDistanceSqr]] [0,0,2];</code> |= Example 1
|x1= <code>_distSqr = [[getPos]] [[player]] [[vectorDistanceSqr]] [0,0,2];</code> |EXAMPLE1=
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| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distanceSqr]], [[vectorNormalized]], [[vectorFromTo]] |= See also
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distanceSqr]], [[vectorNormalized]], [[vectorFromTo]] |SEEALSO=


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Revision as of 14:51, 7 April 2019

Hover & click on the images for description

Description

Description:
Squared distance between two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorDistanceSqr vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Number

Examples

Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistanceSqrvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;

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