setUnitRank: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version


|arg= global |= Effects in MP
|arg= global |Multiplayer Effects=
|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=


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Revision as of 11:14, 5 August 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets rank of given unit. Possible rank values, and the associated rating that is automatically given:
  • PRIVATE: 0
  • CORPORAL: 500
  • SERGEANT: 1500
  • LIEUTENANT: 2500
  • CAPTAIN: 3500
  • MAJOR: 5000
  • COLONEL: 7500

Arma 3
Since Arma 3 v1.67 this command is Template:EffArg Template:EffArg
Groups:
Uncategorised

Syntax

Syntax:
unitName setUnitRank rank
Parameters:
unitName: Object
rank: String As above
Return Value:
Nothing

Examples

Example 1:
player setUnitRank "COLONEL"

Additional Information

See also:
Rating ValuesratingaddRatingranksetRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.

Bottom Section

Posted on December 24, 2015 - 21:10 (UTC)
Wyattwic
In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.