commandArtilleryFire: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|0.50| | |0.50|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Orders a unit to reload defined magazine commence fire burst on the given position (via the radio). |DESCRIPTION= | | Orders a unit to reload defined magazine commence fire burst on the given position (via the radio). |DESCRIPTION= |
Revision as of 02:16, 31 August 2019
Description
- Description:
- Orders a unit to reload defined magazine commence fire burst on the given position (via the radio).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit commandArtilleryFire [position, type, rounds]
- Parameters:
- unit: Object
- [position, type, rounds]: Array
- position: Position
- type (case sensitive): String
- rounds: Number
- Return Value:
- Nothing
Examples
- Example 1:
mortar1 commandArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3];
Additional Information
- See also:
- getArtilleryAmmogetArtilleryETAenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtilleryfiredoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note