ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Game name= | ||
|1.26|Game version= | |1.26|Game version= |
Revision as of 02:46, 31 August 2019
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_ctrls = ""; for "_i" from -1 to 10000 do { with uiNamespace do { _ctrl = findDisplay 46 displayCtrl _i; if (!isNull _ctrl) then { _ctrls = _ctrls + format ["IDC: %1, Class Name: %2\n", _i, ctrlClassName _ctrl]; }; }; }; hint _ctrls;
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note