setHitIndex: Difference between revisions

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|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |=
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |Example1=


|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |=
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |=

Revision as of 02:34, 3 September 2019


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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPartIndex, damage]: - Array
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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