setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |x2=" to "|Example1= |x2=") |
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|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |= | |x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |Example1= | ||
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= |
Revision as of 02:34, 3 September 2019
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPartIndex, damage]: - Array
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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