setPiPEffect: Difference between revisions

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m (Text replacement - "|= |x4=" to "|Example3= |x4=")
m (Text replacement - "\[https?\:\/\/community\.bistudio\.com\/wiki\/(.*) (.*)\]" to "$2")
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* 1: Night Vision - [1]
* 1: Night Vision - [1]
* 2: Thermal - [2]
* 2: Thermal - [2]
* 3: [http://community.bistudio.com/wiki/Post_process_effects#ColorCorrections Color Correction] - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
* 3: [[Post_process_effects#ColorCorrections|Color Correction]] - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
* 4: Mirror - [4] '''<currently not working>'''
* 4: Mirror - [4] '''<currently not working>'''
* 5: [http://community.bistudio.com/wiki/Post_process_effects#ChromAberration Chromatic Aberration] - [5, enabled, powerx, powery, (bool) aspectCorrection] '''<currently not working>'''
* 5: [[Post_process_effects#ChromAberration|Chromatic Aberration]] - [5, enabled, powerx, powery, (bool) aspectCorrection] '''<currently not working>'''
* 6: [http://community.bistudio.com/wiki/Post_process_effects#FilmGrain Film Grain] - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] '''<currently not working>'''
* 6: [[Post_process_effects#FilmGrain| Film Grain]] - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] '''<currently not working>'''
* 7: Thermal Inverted [7]
* 7: Thermal Inverted [7]
* 8: Green Thermal [8]
* 8: Green Thermal [8]
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| name '''setPiPEffect''' [effect, optionalParam1, ..., optionalParamN]|SYNTAX=
| name '''setPiPEffect''' [effect, optionalParam1, ..., optionalParamN]|SYNTAX=


|p1= name : [[String]] - Render surface reference from [http://community.bistudio.com/wiki/Procedural_Textures#Render_To_Texture Render To Texture] |PARAMETER1=
|p1= name : [[String]] - Render surface reference from [[Procedural_Textures#Render_To_Texture|Render To Texture]] |PARAMETER1=
|p2= [effect, optionalParam1, ..., optionalParamN] : [[Array]] |PARAMETER2=
|p2= [effect, optionalParam1, ..., optionalParamN] : [[Array]] |PARAMETER2=
|p3= effect : [[Number]] - effect type |PARAMETER3=
|p3= effect : [[Number]] - effect type |PARAMETER3=

Revision as of 22:22, 27 May 2020


Hover & click on the images for description

Description

Description:
Sets Render Target's visual effect (Picture-in-Picture).
  • 0: Normal - [0]
  • 1: Night Vision - [1]
  • 2: Thermal - [2]
  • 3: Color Correction - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
  • 4: Mirror - [4] <currently not working>
  • 5: Chromatic Aberration - [5, enabled, powerx, powery, (bool) aspectCorrection] <currently not working>
  • 6: Film Grain - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] <currently not working>
  • 7: Thermal Inverted [7]
  • 8: Green Thermal [8]
Groups:
Uncategorised

Syntax

Syntax:
name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
Parameters:
name : String - Render surface reference from Render To Texture
[effect, optionalParam1, ..., optionalParamN] : Array
effect : Number - effect type
optionalParam1: Parameters based on selected effect
Return Value:
Nothing

Examples

Example 1:
"rendersurface" setPiPEffect [0];
Example 2:
"rendertarget0" setPiPEffect [3, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
Example 3:
cam = "camera" camCreate (player modelToWorld [0,-5,2]); cam cameraEffect ["internal","back","rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; pic ctrlSetPosition [0,0,1,1]; pic ctrlCommit 0; pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };
Example 4:
Black&White:"rtt" setPiPEffect [3,1,1,0.4,0,[0,0,0,0],[1,1,1,0],[1,1,1,1]];

Additional Information

See also:
Procedural TexturescamCreatecameraEffectPost process effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 9, 2017 - 20:04 (UTC)
Killzone Kid
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set 2nd param in it (enable) to 0.