setParticleParams: Difference between revisions
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[[Category:Scripting Commands|SETPARTICLEPARAMS]] | [[Category:Scripting Commands|SETPARTICLEPARAMS]] | ||
[[Category:Scripting Commands OFP Elite |SETPARTICLEPARAMS]] | [[Category:Scripting Commands OFP Elite |SETPARTICLEPARAMS]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|SETPARTICLEPARAMS]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category: Particle System]] | [[Category: Particle System]] |
Revision as of 19:35, 3 June 2020
Description
- Description:
- Set parameters to particle source. Array is in format ParticleArray.
Since Arma 3 version 1.11.114706 you can use this command to overwrite many values set by setParticleClass, particularity those defined in ParticleArray. Correspondence between CfgCloudlets class param names and command array of params:particleSource setParticleParams [ /* String or Array - If string then the name of the particleShape. And following default values are used: particleFSNtieth = 1 particleFSIndex = 0 particleFSFrameCount = 1 particleFSLoop = 1 */ [ particleShape, /*String*/ particleFSNtieth, /*Number*/ particleFSIndex, /*Number*/ particleFSFrameCount, /*Number*/ particleFSLoop /*Optional - Number. Default: 1*/ ], animationName, /*String*/ particleType, /*String - Enum: Billboard, SpaceObject*/ timerPeriod, /*Number*/ lifeTime, /*Number*/ position, /*3D Array of numbers as relative position to particleSource or (if object at index 18 is set) object. Or (if object at index 18 is set) String as memoryPoint of object.*/ moveVelocity, /*3D Array of numbers.*/ rotationVelocity, /*Number*/ weight, /*Number*/ volume, /*Number*/ rubbing, /*Number*/ size, /*Array of Number*/ color, /*Array of Array of RGBA Numbers*/ animationSpeed, /*Array of Number*/ randomDirectionPeriod, /*Number*/ randomDirectionIntensity, /*Number*/ onTimerScript, /*String*/ beforeDestroyScript, /*String*/ this, /*Object*/ angle, /*Optional Number - Default: 0*/ onSurface, /*Optional Boolean*/ bounceOnSurface, /*Optional Number*/ emissiveColor, /*Optional Array of Array of RGBA Numbers*/ vectorDir /*Optional 3D Array Vector dir. Since Arma 3 v1.92 it is possible to set the initial direction of the SpaceObject */ ];
- Groups:
- Uncategorised
Syntax
- Syntax:
- particleSource setParticleParams array
- Parameters:
- particleSource: Object
- array: Array - format ParticleArray
- Return Value:
- Nothing
Examples
- Example 1:
- see ParticleArray
Additional Information
- See also:
- Arma 3 Particle EffectsParticleArraysetParticleClasssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Particle System