BIS fnc unitHeadgear: Difference between revisions
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Revision as of 20:37, 6 June 2020
Description
- Description:
- Randomise headgear and facewear of a character.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, headgear, facewear] call BIS_fnc_unitHeadgear
- Parameters:
- unit: Object
- headgear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the headgear
- String - valid Headgear class or a valid class from Description.ext CfgUnitTemplates
- Array - headgear list with individual probability
- facewear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the facewear
- String - valid facewear class or a valid class from Description.ext CfgUnitTemplates
- Array - facewear list with individual probability
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
- Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
- Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
- Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates
Additional Information
Notes
-
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