vectorCos: Difference between revisions

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| vector1 [[vectorCos]] vector2 |SYNTAX=
| vector1 [[vectorCos]] vector2 |SYNTAX=


|p1= vector1: [[Array]] |PARAMETER1=
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1=


|p2= vector2: [[Array]] |PARAMETER2=
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER2=


| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=

Revision as of 17:27, 19 July 2020

Hover & click on the images for description

Description

Description:
Cosine of angle between two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorCos vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_cos = getPos player vectorCos [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = ((x1 * x2) + (y1 * y2) + (z1 * z2))/((sqrt (x1 ^ 2 + y1 ^ 2 + z1 ^ 2))*(sqrt (x2 ^ 2 + y2 ^ 2 + z2 ^ 2))); Given two vectors of attributes, A and B, the cosine similarity, cos(θ), is represented using a dot product and magnitude. The resulting similarity values indicating intermediate similarity or dissimilarity between two vectors.

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