vectorCos: Difference between revisions
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| vector1 [[vectorCos]] vector2 |SYNTAX= | | vector1 [[vectorCos]] vector2 |SYNTAX= | ||
|p1= vector1: [[Array]] |PARAMETER1= | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1= | ||
|p2= vector2: [[Array]] |PARAMETER2= | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER2= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= |
Revision as of 17:27, 19 July 2020
Description
- Description:
- Cosine of angle between two 3D vectors.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vector1 vectorCos vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = ((x1 * x2) + (y1 * y2) + (z1 * z2))/((sqrt (x1 ^ 2 + y1 ^ 2 + z1 ^ 2))*(sqrt (x2 ^ 2 + y2 ^ 2 + z2 ^ 2)));
Given two vectors of attributes, A and B, the cosine similarity, cos(θ), is represented using a dot product and magnitude. The resulting similarity values indicating intermediate similarity or dissimilarity between two vectors.