lightAttachObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
Lou Montana (talk | contribs) m (Add Category:Command Group: Lights) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| light | | light [[lightAttachObject]] [object, position] |SYNTAX= | ||
|p1= light: [[Object]] |PARAMETER1= | |p1= light: [[Object]] |PARAMETER1= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1=<code>myLight | |||
|x1=<code>myLight [[lightAttachObject]] [myVehicle, [-0.5,-0.25,1]];</code> |EXAMPLE1= | |||
| [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]] |SEEALSO= | | [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]] |SEEALSO= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP Elite | | [[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Armed Assault| | [[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Lights]] | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 22:50, 19 July 2020
Description
- Description:
- Attach light to given object at given position on object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light lightAttachObject [object, position]
- Parameters:
- light: Object
- [object, position]: Array
- object: Object
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Bottom Section
- Posted on March 31, 2015 - 04:49 (UTC)
- Waffle SS.
- When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Lights