vectorAdd: Difference between revisions
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|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2= | |x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2= | ||
|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code> |Example 3= | |||
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Revision as of 16:10, 9 October 2020
Description
- Description:
- Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorAdd vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
- Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
- Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose
Notes
-
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