setMarkerSize: Difference between revisions
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(Added multiplayer optimisation) |
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| Set marker size. | | Set marker size. | ||
Size is in format [a-axis, b-axis]. |DESCRIPTION= | Size is in format [a-axis, b-axis]. | ||
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | |||
|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:25, 25 October 2020
Description
- Description:
- Set marker size. Size is in format [a-axis, b-axis].
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerSize [a-axis, b-axis]
- Parameters:
- markerName: String
- [a-axis, b-axis]: Array
- a-axis: Number. 1/2 width of marker
- b-axis: Number. 1/2 height of marker
- Return Value:
- Nothing
Examples
- Example 1:
"MarkerOne" setMarkerSize [100, 200];
Additional Information
- See also:
- getMarkerSizesetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapecreateMarkersetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters