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| Adds given set of compiled instructions to the current stack and waits for it to finish and return, provides an option to pass arguments to the executed [[Code]].<br><br> | | Adds given set of compiled instructions to the current stack and waits for it to finish and return, provides an option to pass arguments to the executed [[Code]].<br><br> | ||
{{Important|In [[:Category:{{ofp}}|{{ofp}}]] this command used to accept [[String]] as well as [[Code]]. This does not apply to {{ | {{Important|In [[:Category:{{ofp}}|{{ofp}}]] this command used to accept [[String]] as well as [[Code]]. This does not apply to {{arma1}} and later titles (see [[compile]]).}}|Description= | ||
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Revision as of 06:37, 26 December 2020
Description
- Description:
- Adds given set of compiled instructions to the current stack and waits for it to finish and return, provides an option to pass arguments to the executed Code.
- Groups:
- Program Flow
Syntax
- Syntax:
- call code
- Parameters:
- code: Code - compiled instructions
- Return Value:
- Anything - The last value given in the function is returned. See the topic Function for more information.
Alternative Syntax
- Syntax:
- args call code
- Parameters:
- args: Anything - Arguments that are passed to the function in the _this variable
- code: Code - compiled instructions
- Return Value:
- Anything - The last value given in the function is returned. See the topic Function for more information.
Examples
- Example 1:
call { hint str 123; };
- Example 2:
123 call { hint str _this; };
- Example 3:
_sum = [1, 2] call { (_this select 0) + (_this select 1); }; hint str _sum; // displays 3
- Example 4:
123 call compile "hint str _this;";
- Example 5:
_result = 123 call compile preprocessFileLineNumbers "myFile.sqf";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 5, 2014 - 16:00 (UTC)
- MattAka Horner
- A called function may only use suspension (sleep, uiSleep, waitUntil) if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error:
// *** non-scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
// *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** sleep 3; // <- NOT OK hintSilent "Hello World!"; }; };
// *** scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
// *** scheduled origin *** [] call { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
- Posted on February 17, 2015 - 11:02 (UTC)
- Patriot821
- If the code is in non-scheduled scope and contains while-do statement, the code runs only 10,000 times at the maximum, even if the statement makes infinite loop. (ARMA3 Ver. 1.38.128937)
// *** non-scheduled origin *** [] call { // *** non-scheduled scope *** [] call { // *** non-scheduled scope *** _a = 0; while { _a < 15000 } do { _a = _a + 1; }; hint str _a; // displays 10000 }; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Program Flow
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3