objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3|Game name= | | arma3|Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br> | | Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br> | ||
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<code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}} | <code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}} | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| '''objectParent''' object |SYNTAX= | | '''objectParent''' object |SYNTAX= | ||
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|x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code>|= | |x4= Detect if player is in commander turret of a vehicle:<code>_isVehicleCommander = [[player]] [[isEqualTo]] [[commander]] [[objectParent]] [[player]];</code>|= | ||
| [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] |SEEALSO= | | [[backpackContainer]], [[unitBackpack]], [[backpack]], [[backpackCargo]], [[getBackpackCargo]], [[backpackItems]], [[addBackpack]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[removeBackpack]], [[clearBackpackCargo]], [[clearBackpackCargoGlobal]], [[clearAllItemsFromBackpack]], [[loadBackpack]], [[backpackSpaceFor]], [[canAddItemToBackpack]], [[addItemToBackpack]], [[removeItemFromBackpack]], [[everyBackpack]], [[vehicle]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:52, 17 January 2021
Description
- Description:
- Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.
Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_weaponholder = objectParent _mybackpack;
- Example 2:
- Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
- Example 3:
- Check if player is on foot:
_isOnFoot = isNull objectParent player;
- Example 4:
- Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;
Additional Information
- See also:
- backpackContainerunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle
Notes
-
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