playerSide: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Sides |GROUP1= | |gr1= Sides |GROUP1= | ||
| Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). | | Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). | ||
{{Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see '''[[#Examples|Example 3]]''' for information.}} |DESCRIPTION= | {{Informative | [[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see '''[[#Examples|Example 3]]''' for information.}} |DESCRIPTION= | ||
| '''playerSide''' |SYNTAX= | | '''playerSide''' |SYNTAX= | ||
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[[selectPlayer]] _player; | [[selectPlayer]] _player; | ||
[[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code> |EXAMPLE3= | [[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code> |EXAMPLE3= | ||
| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] |SEEALSO= | | [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] |SEEALSO= |
Revision as of 02:15, 17 January 2021
Description
- Description:
- Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
- Groups:
- Sides
Syntax
- Syntax:
- playerSide
- Return Value:
- Side
Examples
- Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
- Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };
- Example 3:
- the following code will change the side of the player including playerSide:
private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Jan, 2008
- Dr_Eyeball
-
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations. - Posted on 13 Oct, 2008
- Dr_Eyeball
- playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sides
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands