vectorDirVisual: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Math - Vectors |GROUP1= | |gr1= Math - Vectors |GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
| Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | | Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | ||
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* A unit facing South would return <tt>[0,-1,0]</tt> | * A unit facing South would return <tt>[0,-1,0]</tt> | ||
* A unit facing West would return <tt>[-1,0,0]</tt> |DESCRIPTION= | * A unit facing West would return <tt>[-1,0,0]</tt> |DESCRIPTION= | ||
| '''vectorDirVisual''' objectName |SYNTAX= | | '''vectorDirVisual''' objectName |SYNTAX= | ||
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| [[Array]] - format [[Vector3D]] |RETURNVALUE= | | [[Array]] - format [[Vector3D]] |RETURNVALUE= | ||
|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> |EXAMPLE1= | |x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> |EXAMPLE1= | ||
| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO= | | [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO= |
Revision as of 04:16, 17 January 2021
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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