BIS fnc strategicMapOpen: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Strategic |GROUP1=
|gr1 = Strategic


| Creates a strategic map.
| Creates a strategic map.
[[File:A3 strategicMap.jpg|center|600px]] |DESCRIPTION=
[[File:A3 strategicMap.jpg|center|600px]]


| [display,pos,missions,ORBATs,markers,images,weather,night,scale,simulation,label,missionName,missionIcon] call [[BIS_fnc_StrategicMapOpen]] |SYNTAX=
| [display,pos,missions,ORBATs,markers,images,weather,night,scale,simulation,label,missionName,missionIcon] call [[BIS_fnc_StrategicMapOpen]]


|p1= display: [[Display]] - Parent display. When empty, mission display is used.|PARAMETER1=
|p1= display: [[Display]] - Parent display. When empty, mission display is used.


|p2= pos: [[Position]] - Default view position in format [x,y,y] or [x,y]|PARAMETER2=
|p2= pos: [[Position]] - Default view position in format [x,y,y] or [x,y]


|p3= missions: [[Array]] - List of missions, each [[Array]] in format:
|p3= missions: [[Array]] - List of missions, each [[Array]] in format:
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*5: [[String]] - Path to overview image
*5: [[String]] - Path to overview image
*6: [[Number]] - Size multiplier for overview image
*6: [[Number]] - Size multiplier for overview image
*7: [[Array]] - Parameters for on-click action. Can be accessed in code with {{Inline code|_this # 9}}|PARAMETER3=
*7: [[Array]] - Parameters for on-click action. Can be accessed in code with {{Inline code|_this # 9}}


|p4= ORBATs: [[Array]] - List of ORBAT, each [[Array]] in format:
|p4= ORBATs: [[Array]] - List of ORBAT, each [[Array]] in format:
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*3: [[Array]] of [[String|strings]] - List of allowed tags
*3: [[Array]] of [[String|strings]] - List of allowed tags
*4: [[String]] - Name of mission's player
*4: [[String]] - Name of mission's player
*5: [[Number]] - Maximum number of displayed tiers|PARAMETER4=
*5: [[Number]] - Maximum number of displayed tiers


|p5= markers: [[Array]] of [[String|strings]] - List of markers revealed in strategic map (will be hidden when map is closed)|PARAMETER5=
|p5= markers: [[Array]] of [[String|strings]] - List of markers revealed in strategic map (will be hidden when map is closed)


|p6= images: [[Array]] - List of custom images, each [[Array]] in format:
|p6= images: [[Array]] - List of custom images, each [[Array]] in format:
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*5: [[Number]] - Image angle in degrees
*5: [[Number]] - Image angle in degrees
*6: [[String]] - Text displayed next to the image
*6: [[String]] - Text displayed next to the image
*7: [[Boolean]] - [[true|True]] to show shadow|PARAMETER6=
*7: [[Boolean]] - [[true|True]] to show shadow




|p7= weather: [[Number]] - Overcast, from 0 - 1, where 1 means cloudy weather|PARAMETER7=
|p7= weather: [[Number]] - Overcast, from 0 - 1, where 1 means cloudy weather


|p8= night: [[Boolean]] - [[true|True]] for night version of strategic map (darker with blue tone)|PARAMETER8=
|p8= night: [[Boolean]] - [[true|True]] for night version of strategic map (darker with blue tone)


|p9= scale: [[Number]] - Default map scale coeficient (1 is automatic scale)|PARAMETER9=
|p9= scale: [[Number]] - Default map scale coeficient (1 is automatic scale)


|p10= simulation: [[Boolean]]] - (Optional, default [[false]] [[true]] to enable simulation while the map is opened|PARAMETER10=
|p10= simulation: [[Boolean]]] - (Optional, default [[false]] [[true]] to enable simulation while the map is opened|PARAMETER10=
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*%2 - Index from 1-9 (optional)|PARAMETER13=
*%2 - Index from 1-9 (optional)|PARAMETER13=


| [[Display]] - RscDisplayStrategicMap |RETURNVALUE=
| [[Display]] - RscDisplayStrategicMap


|x1= <code>[
|x1= <code>[
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] [[call]] [[BIS_fnc_StrategicMapOpen]];</code>
] [[call]] [[BIS_fnc_StrategicMapOpen]];</code>


| [[ORBAT Viewer]], [[BIS_fnc_ORBATAddGroupOverlay]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]], [[BIS_fnc_StrategicMapMouseButtonClick]], [[BIS_fnc_StrategicMapAnimate]] |SEEALSO=
| [[ORBAT Viewer]], [[BIS_fnc_ORBATAddGroupOverlay]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]], [[BIS_fnc_StrategicMapMouseButtonClick]], [[BIS_fnc_StrategicMapAnimate]]
}}
}}



Revision as of 22:22, 17 January 2021

Hover & click on the images for description

Description

Description:
Creates a strategic map.
A3 strategicMap.jpg
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[display,pos,missions,ORBATs,markers,images,weather,night,scale,simulation,label,missionName,missionIcon] call BIS_fnc_StrategicMapOpen
Parameters:
display: Display - Parent display. When empty, mission display is used.
pos: Position - Default view position in format [x,y,y] or [x,y]
missions: Array - List of missions, each Array in format:
  • 0: Position - 2D or 3D position of mission
  • 1: Code - Expression executed when user clicks on mission icon
  • 2: String - Mission name
  • 3: String - Short description
  • 4: String - Name of mission's player
  • 5: String - Path to overview image
  • 6: Number - Size multiplier for overview image
  • 7: Array - Parameters for on-click action. Can be accessed in code with _this # 9
ORBATs: Array - List of ORBAT, each Array in format:
  • 0: Position - 2D or 3D position
  • 1: Config - Preview CfgORBAT group
  • 2: Config - Topmost displayed CfgORBAT group
  • 3: Array of strings - List of allowed tags
  • 4: String - Name of mission's player
  • 5: Number - Maximum number of displayed tiers
markers: Array of strings - List of markers revealed in strategic map (will be hidden when map is closed)
images: Array - List of custom images, each Array in format:
  • 0: String - Texture path
  • 1: Array - Colour in format [R,G,B,A]
  • 2: Position - Image position
  • 3: Number - Image width in meters
  • 4: Number - Image height in meters
  • 5: Number - Image angle in degrees
  • 6: String - Text displayed next to the image
  • 7: Boolean - True to show shadow
weather: Number - Overcast, from 0 - 1, where 1 means cloudy weather
night: Boolean - True for night version of strategic map (darker with blue tone)
scale: Number - Default map scale coeficient (1 is automatic scale)
simulation: Boolean] - (Optional, default false true to enable simulation while the map is opened
label: String - (Optional, default "Select a mission") Bottom bar action label text
missionName: Boolean - (Optional, default true) True to show icon label as a mission name
missionIcon: String - (Optional, default "\A3\Ui_f\data\Map\GroupIcons\badge_rotate_%1_gs.paa") Path to mission icon texture
  • %1 - Animation frame from 0-6 (optional)
  • %2 - Index from 1-9 (optional)
Return Value:
Display - RscDisplayStrategicMap

Examples

Example 1:
[ findDisplay 46, [2000,2000,0], [ [ [2000,2000,0], {systemChat format ["%1",name ((_this # 9) # 0)]}, "1st Mission", "This is mission one", "Name of mission's player", "\A3\Data_F_Exp\Logos\arma3_exp_icon_ca.paa", 1.5, [ player ] ], [ [1000,1000,0], {systemChat format ["%1",name ((_this # 9) # 0)]}, "2nd Mission", "This is mission two", "Name of mission's player", "\A3\Data_F_Argo\Logos\arma3_argo_logoTitle_ca.paa", 1.5, [ player ] ] ], [ [ [3000,3000,0], configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", configFile >> "CfgORBAT" >> "BIS" >> "B_1", [], 10 ] ], [ "marker_1", "marker_2" ], [ [ "\A3\Ui_f\data\Logos\arma3_white_ca.paa", [0,0,0,1], [4000,4000,0], 8, 8, 0, "Arma 3 Logo", true ] ], 0, false, 1, true, "Strategic Map Example", false, "\A3\Ui_f\data\Logos\arma3_white_ca.paa" ] call BIS_fnc_StrategicMapOpen;

Additional Information

See also:
ORBAT ViewerBIS_fnc_ORBATAddGroupOverlayBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltipBIS_fnc_StrategicMapMouseButtonClickBIS_fnc_StrategicMapAnimate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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