attachedTo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.14|Game version=
|1.14


|arg= global |Multiplayer Arguments=
|arg= global |Multiplayer Arguments=


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything. |DESCRIPTION=
| Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything.


| '''attachedTo''' obj |SYNTAX=
| '''attachedTo''' obj


|p1= obj: [[Object]] - given object |PARAMETER1= 
|p1= obj: [[Object]] - given object


| [[Object]] - object the given object is attached to |RETURNVALUE=
| [[Object]] - object the given object is attached to




|x1= <code>[[if]] ([[isNull]] [[attachedTo]] _obj1) [[then]] {
|x1= <code>[[if]] ([[isNull]] [[attachedTo]] _obj1) [[then]] {
   [[hint]] "_obj1 is not attached to anything.";
   [[hint]] "_obj1 is not attached to anything.";
};</code>|EXAMPLE1=
};</code>
   
   




| [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] |SEEALSO=
| [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 00:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns object the given object is attached to or objNull if the given object is not attached to anything.
Groups:
Object Manipulation

Syntax

Syntax:
attachedTo obj
Parameters:
obj: Object - given object
Return Value:
Object - object the given object is attached to

Examples

Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };

Additional Information

See also:
attachObjectattachToattachedObjectswaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section