unitAddons: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
||
Line 37: | Line 37: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
Revision as of 00:24, 18 January 2021
Description
- Description:
- Returns list with addons the unit belongs to.
- Groups:
- Mods and Addons
Syntax
- Syntax:
- unitAddons className
- Parameters:
- className: String - class name of a unit/vehicle or object
- Return Value:
- Array - addon names
Examples
- Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]
Additional Information
- See also:
- activateAddons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 31, 2014 - 23:38
- ffur2007slx2_5
-
1. From A3 1.14
hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player)
2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g.((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"