setMarkerText: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1 = Markers |GROUP1=
|gr1 = Markers


|eff= global |Multiplayer Effects=
|eff= global


| Sets the text label of an existing marker.
| Sets the text label of an existing marker.
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
|DESCRIPTION=


| markerName '''setMarkerText''' text |SYNTAX=


|p1= markerName: [[String]] |PARAMETER1=
| markerName '''setMarkerText''' text


|p2= text: [[String]] |PARAMETER2=
|p1= markerName: [[String]]


|p2= text: [[String]]


| [[Nothing]] |RETURNVALUE=
 
| [[Nothing]]
   
   
|x1= <code>"Marker1" [[setMarkerText]] "You are here.";</code> |EXAMPLE1=
|x1= <code>"Marker1" [[setMarkerText]] "You are here.";</code>


|mp=
|mp=


|[[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerType]], [[setMarkerAlpha]]
|[[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[setMarkerShape]], [[setMarkerSize]], [[setMarkerType]], [[setMarkerAlpha]]
|SEEALSO=
 
}}
}}



Revision as of 11:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the text label of an existing marker.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerText text
Parameters:
markerName: String
text: String
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerText "You are here.";

Additional Information

See also:
setMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes