typeName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= Variables |GROUP1=
|gr1= Variables


| Returns the [[:Category:Data Types|data type]] of an expression.  
| Returns the [[:Category:Data Types|data type]] of an expression.  
Line 29: Line 29:
* "[[Task|TASK]]"
* "[[Task|TASK]]"
They represent the available [[Data_Types|data types]] in Arma.
They represent the available [[Data_Types|data types]] in Arma.
{{Informative|For comparing types, use [[isEqualType]] command instead in {{arma3}}}}|DESCRIPTION=
{{Informative|For comparing types, use [[isEqualType]] command instead in {{arma3}}}}


| '''typeName''' anything |SYNTAX=
| '''typeName''' anything


|p1= anything: [[Anything]] |PARAMETER1=
|p1= anything: [[Anything]]


| [[String]] |RETURNVALUE=
| [[String]]
   
   
|x1= <code>_msg = "hello"; _result = [[typeName]] _msg;  //_result will be "STRING"</code> |EXAMPLE1=
|x1= <code>_msg = "hello"; _result = [[typeName]] _msg;  //_result will be "STRING"</code>
|x2= <code>_unit = [[player]]; _result = [[typeName]] _unit; //_result becomes "OBJECT"</code> |EXAMPLE2=
|x2= <code>_unit = [[player]]; _result = [[typeName]] _unit; //_result becomes "OBJECT"</code>


|x3= Values representing direct [[Data Types]]:<code>[[hint]] [[typeName]] 0; //SCALAR
|x3= Values representing direct [[Data Types]]:<code>[[hint]] [[typeName]] 0; //SCALAR
Line 57: Line 57:
[[hint]] [[typeName]] [[configNull]]; //CONFIG (Since Arma 3 v1.53.133130)
[[hint]] [[typeName]] [[configNull]]; //CONFIG (Since Arma 3 v1.53.133130)
[[hint]] [[typeName]] [[missionNamespace]]; //NAMESPACE
[[hint]] [[typeName]] [[missionNamespace]]; //NAMESPACE
[[hint]] [[typeName]] [[diaryRecordNull]]; //DIARY_RECORD (Since Arma 3 v1.99.146508)</code> |EXAMPLE3=
[[hint]] [[typeName]] [[diaryRecordNull]]; //DIARY_RECORD (Since Arma 3 v1.99.146508)</code>


|x4= <code>[[if]] ([[typeName]] _this [[!=]] "ARRAY") [[exitWith]] {
|x4= <code>[[if]] ([[typeName]] _this [[!=]] "ARRAY") [[exitWith]] {
Line 69: Line 69:
[[if]] !(_this [[isEqualType]] []) [[exitWith]] {
[[if]] !(_this [[isEqualType]] []) [[exitWith]] {
[[hint]] "_this is not an array!"
[[hint]] "_this is not an array!"
</code> |EXAMPLE4=
</code>


| [[isEqualTypeAll]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[isEqualTypeAny]], [[typeOf]], [[isKindOf]], [[isClass]], [[isArray]], [[isNumber]], [[isText]], [[isNil]], [[isNull]] |SEEALSO=
| [[isEqualTypeAll]], [[isEqualType]], [[isEqualTypeParams]], [[isEqualTypeArray]], [[isEqualTypeAny]], [[typeOf]], [[isKindOf]], [[isClass]], [[isArray]], [[isNumber]], [[isText]], [[isNil]], [[isNull]]


}}
}}

Revision as of 11:25, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the data type of an expression. The type is returned as on of the following all-uppercase strings: They represent the available data types in Arma.
For comparing types, use isEqualType command instead in Arma 3
Groups:
Variables

Syntax

Syntax:
typeName anything
Parameters:
anything: Anything
Return Value:
String

Examples

Example 1:
_msg = "hello"; _result = typeName _msg; //_result will be "STRING"
Example 2:
_unit = player; _result = typeName _unit; //_result becomes "OBJECT"
Example 3:
Values representing direct Data Types:hint typeName 0; //SCALAR hint typeName ""; //STRING hint typeName true; //BOOL hint typeName []; //ARRAY hint typeName {}; //CODE hint typeName objNull; //OBJECT hint typeName grpNull; //GROUP hint typeName controlNull; //CONTROL hint typeName teamMemberNull; //TEAM_MEMBER hint typeName displayNull; //DISPLAY hint typeName taskNull; //TASK hint typeName locationNull; //LOCATION hint typeName sideUnknown; //SIDE hint typeName text ""; //TEXT hint typeName configFile; //CONFIG hint typeName configNull; //CONFIG (Since Arma 3 v1.53.133130) hint typeName missionNamespace; //NAMESPACE hint typeName diaryRecordNull; //DIARY_RECORD (Since Arma 3 v1.99.146508)
Example 4:
if (typeName _this != "ARRAY") exitWith { hint "_this is not an array!" } //is the same as if (typeName _this != typeName []) exitWith { hint "_this is not an array!" } //same result but faster in Arma 3 if !(_this isEqualType []) exitWith { hint "_this is not an array!"

Additional Information

See also:
isEqualTypeAllisEqualTypeisEqualTypeParamsisEqualTypeArrayisEqualTypeAnytypeOfisKindOfisClassisArrayisNumberisTextisNilisNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 25, 2016 - 11:14 (UTC)
Killzone Kid
typeName of nil is ANY, however this is not possible to test as script command is just ignored when any argument is nil