setWaypointStatements: Difference between revisions
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Waypoints | |gr1= Waypoints | ||
| The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.<br> | | The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.<br> | ||
Line 11: | Line 11: | ||
* [[Magic Variables#this_2|this]] refers to the group leader | * [[Magic Variables#this_2|this]] refers to the group leader | ||
* [[Magic Variables#thisList|thisList]] refers to the group's units | * [[Magic Variables#thisList|thisList]] refers to the group's units | ||
{{Important | The '''Condition''' code is evaluated on the [[groupOwner|group owner]]'s machine. When condition returns [[true]], for some strange reason, the condition is evaluated one more time. The '''OnActivation''' code is executed '''[[Multiplayer Scripting#Locality|globally]]''', a.k.a on every client! See [[Waypoints]].}} | {{Important | The '''Condition''' code is evaluated on the [[groupOwner|group owner]]'s machine. When condition returns [[true]], for some strange reason, the condition is evaluated one more time. The '''OnActivation''' code is executed '''[[Multiplayer Scripting#Locality|globally]]''', a.k.a on every client! See [[Waypoints]].}} | ||
| waypoint [[setWaypointStatements]] [condition, statement] | | waypoint [[setWaypointStatements]] [condition, statement] | ||
|p1= waypoint: [[Array]] - format [[Waypoint]] | |p1= waypoint: [[Array]] - format [[Waypoint]] | ||
|p2= [condition, statement]: [[Array]] | |p2= [condition, statement]: [[Array]] | ||
|p3= condition: [[String]] | |p3= condition: [[String]] | ||
|p4= statement: [[String]] | |p4= statement: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_waypoint [[setWaypointStatements]] ["[[true]]", "[[hint]] 'hello'; [[hint]] 'goodbye'"];</code> | |x1= <code>_waypoint [[setWaypointStatements]] ["[[true]]", "[[hint]] 'hello'; [[hint]] 'goodbye'"];</code> | ||
|x2= <code>_waypoint [[setWaypointStatements]] ["[[true]]", "[[diag_log]] ['GroupLeader: ', [[this]]]; [[diag_log]] ['Units: ', [[Magic Variables#thisList|thislist]]]"];</code> | |x2= <code>_waypoint [[setWaypointStatements]] ["[[true]]", "[[diag_log]] ['GroupLeader: ', [[this]]]; [[diag_log]] ['Units: ', [[Magic Variables#thisList|thislist]]]"];</code> | ||
| [[waypointStatements]] | | [[waypointStatements]] | ||
}} | }} | ||
Revision as of 11:26, 18 January 2021
Description
- Description:
- The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.
Within the Condition & Statement code string: - Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointStatements [condition, statement]
- Parameters:
- waypoint: Array - format Waypoint
- [condition, statement]: Array
- condition: String
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_waypoint setWaypointStatements ["true", "hint 'hello'; hint 'goodbye'"];
- Example 2:
_waypoint setWaypointStatements ["true", "diag_log ['GroupLeader: ', this]; diag_log ['Units: ', thislist]"];
Additional Information
- See also:
- waypointStatements
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 21, 2016 - 16:19 (UTC)
- SilentSpike
-
Within the completion statement currentWaypoint will give the index of the waypoint being completed (as opposed to the following one).
This is particularly useful if you need a self deleting waypoint:_waypoint setWaypointStatements ["true", "deleteWaypoint [group this, currentWaypoint (group this)]"]
- Posted on May 9, 2017 - 16:35 (UTC)
- RHfront
-
The condition block carries the same rules as functions which return a value.
The return value must be a Boolean.
One can bypass the use of triggers in this manner:
_waypoint setWaypointStatements [" code code code; _returnBool", "onActivation block;"];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Waypoints
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands