vectorAdd: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.22 | |1.22 | ||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Adds two 3D vectors. Replaces [[BIS_fnc_vectorAdd]]. | | Adds two 3D vectors. Replaces [[BIS_fnc_vectorAdd]]. | ||
| vector1 [[vectorAdd]] vector2 | | vector1 [[vectorAdd]] vector2 | ||
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | ||
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | ||
| [[Array]] | | [[Array]] | ||
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> | |x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> | ||
|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> | |x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> | ||
|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code> | |x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code> | ||
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[matrixMultiply]], [[matrixTranspose]] | | [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} | ||
Revision as of 11:43, 18 January 2021
Description
- Description:
- Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorAdd vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
- Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
- Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note