allDead: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 21: Line 21:
allAlive = _all - [[allDead]];</code>
allAlive = _all - [[allDead]];</code>


| [[allDeadMen]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
|seealso= [[allDeadMen]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
}}
}}



Revision as of 23:21, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMenallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129